software preservation
Joshua Morris (opens on the publisher’s site)
joshuamorris.info
Why this topic matches
- declared “software preservation” via Microformats category Source page (opens on the publisher’s site)
- declared “software preservation” via Microformats category Source page (opens on the publisher’s site)
- declared “software preservation” via Microformats category Source page (opens on the publisher’s site)
- declared “software preservation” via Microformats category Source page (opens on the publisher’s site)
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Kyle Orland examines collapsing US physical-game sales as Sony ditches discs—arguing the decline is real, but calling abandonment “practically inevitable” turns a profitable corporate choice into a force of nature rather than a decision that finishes physical ownership off.
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MetalNES by Ian Addisson is a transistor-level simulation of NES-001 hardware—arguing that rebuilding the console from its electronic components preserves understanding of how the original machine worked, not only the games it ran.
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noclip.website by Jasper St. Pierre and contributors is a browser museum of video game levels you can freely explore—Nintendo-heavy but spanning Portal, Halo, and more—arguing it is serious game preservation and reverse engineering, not just nostalgia or screenshots.
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Stephen Warwick reports Microsoft bringing four original Xbox games to PCs and handhelds—arguing that digital backward compatibility is not the same as owning physical media, and that four titles fall far short of preserving a library when most classic games are already commercially unavailable.
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Chris Garry’s Apollo-11 repository preserves the original Apollo Guidance Computer source for Comanche055 and Luminary099—transcribed from MIT Museum hardcopy with Virtual AGC—arguing that mission software deserves the same care we give spacecraft, spacesuits, and recordings.