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Josh Ghent (opens on the publisher’s site)

joshghent.com

Josh Müller (opens on the publisher’s site)

joshmuller.ca

  1. Josh Müller

    Today I watched a video from Derek Muller (great name 😎👍🏽) called The Most Important Algorithm Of All Time . The video discusses a game-changing piece of mathematical and scientific wisdom that, had it been known to the scientific community in 1958, could have prevented the nuclear proliferation of the ’60s, ’70s, and ’80s, and would have likely ended the Cold War 30 years ear

  2. Josh Müller

    Counterintuitive, but game-changing. For whatever reason, the cards often fall in such a way that the deficiencies or excesses presented in one problem end up fitting like a perfect puzzle piece into corresponding respective excesses or deficiencies of a different problem. That’s a central concept within regenerative agriculture paradigms like permaculture : one system’s detrimental an

Josh Sherman (opens on the publisher’s site)

joshtronic.com

Why this topic matches
  1. Josh Sherman

    It's just you and your kayak versus the worst mother nature has to offer in this "tunnel" game inspired by SkiFree. Directions courtesy of my (at the time) 3-year-old daughter, "You don't want to get the boat in the grass." Also be weary of rocks, crocs and blinding fireflies!

Joshua Morris (opens on the publisher’s site)

joshuamorris.info

Why this topic matches
  1. Joshua Morris

    An independent game designer who has spent more than a decade making wonderfully strange experiments out of familiar video games, performance art, office work, Greek mythology, empty software projects and the simple question of what happens when you change the rules.

  2. Joshua Morris

    noclip.website by Jasper St. Pierre and contributors is a browser museum of video game levels you can freely explore—Nintendo-heavy but spanning Portal, Halo, and more—arguing it is serious game preservation and reverse engineering, not just nostalgia or screenshots.

  3. Joshua Morris

    Stephen Warwick reports Microsoft bringing four original Xbox games to PCs and handhelds—arguing that digital backward compatibility is not the same as owning physical media, and that four titles fall far short of preserving a library when most classic games are already commercially unavailable.

Joshua Baker (opens on the publisher’s site)

www.joshuabaker.com